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UsageEdit

Shields act as effective hit points for a ship. The shields take damage before the Hull and automatically regenerate.


Shield modules are generally more expensive in deck space usage than Hull modules


ModulesEdit

Image Name Strength Size Cost
Light Magnetic Deflector 20 10 1,000 credits
Magnetic Deflector 23 11 1,400 credits
Heavy Magnetic Deflector 26 12 1,960 credits
Light Hull Polarizer 35 14 3,800 credits + 76 Dynite
Hull Polarizer 39 15 5,400 credits + 108 Dynite
Heavy Hull Polarizer 44 16 7,500 credits + 150 Dynite
Light Inverse Graviton Shield 54 18 15,000 credits + 30 Chrisium
Inverse Graviton Shield 60 19 21,000 credits + 42 Chrisium
Heavy Inverse Graviton Shield 65 20 29,000 credits + 58 Chrisium